
This isn't a criticism as such because, for a handheld football game, FIFA 10 is very well presented in the main. Likewise, the commentary isn't as comprehensive either and you won't hear any player names being read out. Naturally, the graphics in the iPhone version of FIFA 10 aren't as polished as they are on its big screen counterpart, and there are no real player likenesses. I find it incredible that this could've been ignored by EA's testers during FIFA 10's development. The fact that the player names are so small means you can spend two minutes just trying to swap one player with another. One thing I will point out while we're talking about controls is that touch control on the tactics and management screens is woeful. While this system obviously doesn't allow for the full range of tricks and moves as a console joypad, it is very comfortable and easy to pick up. The controls are based around a touch joypad and two on-screen buttons for passing, shooting, tackling, etc. Thankfully, EA have just about got it right. Of course, the biggest concern with porting a game like FIFA 10 to a small screen device is the playability. There are several game modes in FIFA 10 including a management option, multiplayer over WiFi, and the now ubiquitous 'Become a Pro' format, where you choose a player or create your own footballer and play only as them, with the aim of achieving as much as you can in your career.
