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Unity assets bundle extractor replacing sprites
Unity assets bundle extractor replacing sprites











unity assets bundle extractor replacing sprites

public static T GetSubAsset(UnityEngine.Object allAssets) where T : classįor (int i=0 i(UnityEngine. To extract the sprite from the returned array use a helper function, e.g. LoadAssetWithSubAssets just loads the single asset you've requested (and any embedded sub assets). Note, to be clear AssetBundle.LoadAllAssets() is different and probably not what you want, that loads all assets in the bundle into memory.

unity assets bundle extractor replacing sprites

Sprites are considered sub assets of the main asset (png, jpg etc), Unity encodes the details in the meta file - it does this for all assets that arrive in native format. Head over to Asset Studios Releases section on Github and grab the latest release from there. Useful for advanced data miners and readers who want to mess around with loading custom skins and color schemes. Same applies when using Resources - the method there is called LoadAllAssetsAtPath. Unity Asset Bundle Extractor is a lower level tool that can even manipulate Unity bundles. Waking this up with an actual answer (and Ignoring the slightly patronising one above.) I had the same issue, the solution is to use LoadAssetWithSubAssets or the async version.













Unity assets bundle extractor replacing sprites